STELLAVANITY Instruction Manual

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> Game Flow
> Game Screen
> Title Menu
> Characters & Equipment Types
> System & Controls (C Equipment)
> System & Controls (S Equipment)
> Character Growth
> Performance & Load Reduction
> Strategy Tips
> Scoring

## ◆ Performance & Load Reduction

[ Wait and Slowdown ]
When the number of enemy bullets and so on on the screen grows large, the game speed slows down as a deliberate presentation effect. This is called "wait", and in this case the slowdown rate (DELAYED) at the bottom-right does not rise.
On the other hand, when drawing and other processing can no longer keep up, slowdown occurs separately from wait. This is a state in which the game runs slower than usual, and the slowdown rate at the bottom-right rises.
[ The Fundamental Fix ]
Adding a graphics card to your PC's expansion slot lets you play the game very comfortably. Even a new graphics card for around 3,000-5,000 yen provides enough performance for most doujin games, so if you have an available expansion slot, this is recommended.
[ Load-Reduction Steps That Do Not Affect Gameplay ]
· Turn Bullet Light and Coin Light OFF
When these are ON, the drawing load per object doubles, so turning them OFF first reduces the load considerably.
· Turn background particles OFF
Stages with background particles carry a fairly heavy drawing load. Turning them OFF reduces the load on stages where they exist.
· Lower the effect level
Reduces the drawing load of particles such as those from explosions.
· Set BG LAYER to MINIMUM
Hides background elements unnecessary for gameplay to reduce the load.
[ Load-Reduction Steps That Do Affect Gameplay ]
· Hide coins and jewels
Setting their transparency to 0% in the config hides them.
· Drop the FPS to 30 or 20
This is a last resort, but halving or thirding the number of screen draws reduces the processing load dramatically. In many environments this makes the game playable, but at 30 FPS the comfort is considerably reduced.

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