STELLAVANITY Instruction Manual

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> Game Flow
> Game Screen
> Title Menu
> Characters & Equipment Types
> System & Controls (C Equipment)
> System & Controls (S Equipment)
> Character Growth
> Performance & Load Reduction
> Strategy Tips
> Scoring

## ◆ Main Menu

[ START ]
Starts the game.
→ STORY MODE : Start the game with your trained character.
→ RULE MODE : Start the game with fixed stats (arcade-game style).
[ PRACTICE ]
Practice only a portion of the game.
Practicing AREA5 and beyond requires reaching that area and unlocking it in the shop.
[ SHOP ]
Use the coins and jewels obtained in-game to buy accessories and more.
[ STATUS ]
Check your current stats. You can also change the accessories you have equipped and strengthen stats using crystals.
[ REPLAY ]
View the replays you have recorded.
[ CONFIG ]
Configure the game's settings.
[ GAME DATA ]
View your progress, high scores, earned medals, and so on.
[ QUIT ]
Exit the game.

## ◆ Graphic Settings

[ SCREEN MODE ]
Sets the screen mode.
→ HORIZONTAL : The normal horizontal-screen mode.
→ VERTICAL : A vertical-screen mode.
→ ARCADE : A maximally zoomed vertical-screen mode in which moving your ship causes the screen to scroll horizontally.
[ ASPECT RATIO ]
Sets the screen aspect ratio.
[ ACTIVE INFO ]
Sets the behavior of the information shown in the left/right areas of the screen in horizontal mode. Turning it OFF stops the info from updating during the game, but lightens the processing load slightly.
[ FPS CONTROL MODE ]
Settings related to frame drawing.
→ BY VSYNC : Wait for the vertical sync signal before updating the screen (recommended).
→ BY TIMER : Update the screen using timer information without waiting for the vertical sync signal.
Choose this if the game speed becomes abnormally fast.
[ FPS ]
Sets the screen update frequency (Frames Per Second). Lowering it reduces the processing load but makes the screen choppier. It does not affect the actual game speed.
[ EFFECT LEVEL ]
Sets the amount of effects (explosions and sparks) produced during the game. Higher values make effects flashier but heavier to process.
[ EFFECT BRIGHTNESS ]
Sets the brightness of effects. If the effects feel too bright, lowering the value may make the game easier to play.
[ COIN LIGHT ]
Sets whether a light appears around coin items. Turning it OFF lightens the load.
[ COIN PARENCY ]
Sets the transparency of coin items. Making them semi-transparent can help when coins make enemy bullets hard to see. Setting it to 0 hides them completely and lightens the load (semi-transparency does not lighten the load).
[ JEWEL PARENCY ]
Like COIN PARENCY, sets the transparency of jewel items.
[ BULLET COLOR ]
Sets the color of enemy bullets. By default it is "FULL COLOR", using several colors, but choosing a value from 0 (red) to 24 (blue) to 30 (purple) to 35 makes enemy bullets a single specified color. Colors run from 0 to 35 in spectrum order (red, orange, yellow, green, blue, indigo, violet).
[ BULLET LIGHT ]
Sets whether a light appears around enemy bullets. Turning it OFF lightens the load.
[ BULLET GRAPHIC ]
Choose the enemy-bullet style from normal (STANDARD) and low-brightness (DARK). If the normal style feels too bright, DARK can be easier on the eyes.
[ BULLET BRIGHTNESS ]
Sets the brightness of enemy bullets. Like BULLET GRAPHIC, lowering the value can be easier on the eyes, but it also lowers saturation, which may reduce visibility.
[ SHOT PARENCY ]
Sets the transparency of your ship's shot. Useful when the shot makes enemy bullets hard to see.
[ BG BRIGHTNESS ]
Sets the brightness of the background.
[ BG LAYER ]
Sets the amount of objects shown in the background. Setting it to "REDUCED" or "MINIMUM" hides background objects unnecessary for gameplay and lightens the load.
[ BG PARTICLE PARENCY ]
Sets the transparency of background particles such as rain and stars. Setting it to 0 hides them completely and lightens the load.

## ◆ Key Config

[ CONTROLLER ID ]
Sets the ID of the controller to use. If you have several controllers connected to your PC, you can switch between them here.
[ SHOOT MODE ]
Sets the basic control mode.
● SHOT AND SLOW (LASER)
→ Use the Shot button and the slow-movement button; while moving slowly, the shot switches to a laser.
● SHOT/LASER AND FULLAUTO
→ Shot attack with the Full-Auto button. Holding the Shot button switches to Laser & slow movement.
● LASER AND FULLAUTO
→ Separate Shot and Laser buttons; while the Laser button is held, you move slowly.
[ SHIFT MODE ] (S Equipment only)
Sets the number of buttons assigned to Delayed Shift and Ethereal Shift. With 1 button, a short press toggles Delayed Shift ON/OFF and a long press toggles Ethereal Shift ON/OFF.
[ FRAME TO LASER ] (only when SHOT/LASER AND FULLAUTO is selected)
Sets how many frames the Shot button must be held before it switches to the laser.
[ DEFAULT ASLT MODE ] (S Equipment only)
Chooses the Assault Mode at the start (or when recovering after a hit) between Manual and Auto.
[ DEFAULT DIFFICULTY ]
Sets the difficulty the cursor starts on at the difficulty-select screen. Useful if you retry often.
[ DEFAULT CHARACTER ]
As above, sets the character the cursor starts on.
[ RESET CONTROLLER ]
Resets the controller settings.
[ DECIDE / CANCEL ]
Sets the menu confirm/cancel buttons. For keyboard play these are fixed at Confirm: Z, Cancel: X and cannot be changed.
[ MOVE UP / DOWN / LEFT / RIGHT ]
Sets the keys assigned to cursor and ship movement. These cannot be changed for a gamepad.
[ SHOT / LASER / FULLAUTO / SLOW ... ]
Assigns the keys for the basic controls.
[ DS / ES ]
Sets the keys assigned to Delayed Shift and Ethereal Shift. The settings differ for the 1-button and 2-button cases.
[ QUICKEN REPLAY ]
Sets the fast-forward button during replay playback.
[ PAUSE ]
Sets the key that opens the pause menu during the game.

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