STELLAVANITY Instruction Manual

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> Game Flow
> Game Screen
> Title Menu
> Characters & Equipment Types
> System & Controls (C Equipment)
> System & Controls (S Equipment)
> Character Growth
> Performance & Load Reduction
> Strategy Tips
> Scoring

## ◆ System & Controls (C Equipment)

◆ Controls List & Default Assignments
Move | Arrow Keys | D-Pad
Shot | Z | Button 1
Slow Move (Laser) | F | Button 6
Discharge | X | Button 2
Bomb | SPACE | Button 3
Replay Fast-Forward | Q | Button 7
Pause Menu | ENTER | Button 10

## ◆ System & Controls (Common to Both Equipment Types)

[ Move ]
Move your character with the movement keys. Holding the slow button (or the laser button) makes you move slowly and highlights your hitbox.
[ Shot ]
The Shot button fires a wide-range, low-power shot attack. Suited for wiping out small and medium enemies.
[ Laser ]
Slow-move + Shot, or the Laser button, fires a narrow, high-power laser attack. Suited for attacking large enemies and bosses.
[ Bomb ]
The Bomb button consumes 1 bomb item for a full-screen attack. During the bomb you are invincible for a set time and all enemy bullets on screen are erased.
[ Auto Guard ]
With Auto Guard ON, being hit consumes 1 bomb item to raise a shield. Unlike actively using a bomb, it has no attack power.
[ Death Bomb ]
With Auto Guard OFF, pressing the Bomb button during the brief window right after being hit triggers a death bomb. The bomb performs the same as usual, but as a penalty it consumes 2 bomb items (it can still trigger even with only 1 bomb remaining).
[ Overdrive ]
Holding the Bomb button consumes 1 bomb item to trigger Overdrive, raising attack power for a set time. A brief moment of invincibility and a bullet-clear around your ship occur, but the defensive performance is far inferior to a normal bomb. Useful when you want to make the most of your bombs over the long term.
[ Bomb Conversion ]
When you have 0 bomb items, holding the Bomb button consumes 1 life to convert into 4 bomb items (or 5 bomb items if done at 1 life remaining).

## ◆ Discharge

The Discharge can be activated when the Charge gauge at the top-left is 4 or higher. The more gauge you have, the stronger the Discharge. |  |
When it is available, pressing the Discharge button activates the Discharge attack. Enemy bullets that touch the Discharge are converted into coin items during normal play, or into jewel items during Accel Drive. |  |
The Discharge is a powerful piercing attack, especially effective against medium enemies lined up vertically. When you destroy a medium or larger enemy, a bullet-clearing area occurs, converting the caught enemy bullets into jewel items (in the screen at right, amethyst jewels appear mixed in with the coins released by the enemy itself). The more Charge gauge at activation, and the greater the degree of overkill, the wider the bullet-clear area and the higher the rank of the jewels produced. |  |

## ◆ Accel Drive

This mode is triggered by holding the Discharge button when the Accel Drive gauge, located below the Discharge gauge, is 50% or higher (blue).
During Accel Drive your attack power rises and the Discharge gauge recovers faster (unchanged during boss fights). The number of coins produced when destroying enemies also increases, and enemy bullets touched by the Discharge turn into jewels. It both helps you clear the game and carries great meaning for aiming at higher scores.
There is a similar system, Overdrive, that uses 1 bomb; if you trigger Overdrive during Accel Drive, Accel Drive is cancelled and about 70% of its remaining time is added to the Overdrive time. In that case, Accel Drive's coin-increase and jewel-conversion effects are lost. You cannot trigger Accel Drive during Overdrive.

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